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 [Voleurs] Patch 3.1

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Saerën

Saerën


Messages : 721
Date d'inscription : 13/03/2008
Age : 58

[Voleurs] Patch 3.1 Empty
MessageSujet: [Voleurs] Patch 3.1   [Voleurs] Patch 3.1 Icon_minitimeMer 4 Mar - 18:55

Voici ce que remonte un fufu tres connu outre atlantique, apres ses tests sur la Plateforme de test 3.1 :

Citation :
Killing Spree On PTR: Combat At Its Peak

Shadow dance took a hit on PTR with the nerf of backstab glyph (extend rupture duration, what hell?). I understand Blizzard is trying to tone down burst damage, but rogue burst damage is already 2nd tier, and our survivability is the worst among all DPS classes. Nerfing the burst damage of a spec that even Neilyo-kun couldn't master? It is certainly a step in the wrong direction if they are trying to make shadow dance more popular. Mutilate/prep gained tremendous poison damage on top of a solid glyph for mutilate, while the backstab glyph is now completely useless.

The one spec I did have fun playing on PTR, is 18/51/2 killing spree. I took 3/3 vile poison over 3/5 relentless, rest of it is the standard 15/51/5 spec. Combat already has excellent energy generation and the extra poison damage is huge for killing sprees, when the poison proc rate sits at 93% with 2.6 sinister strikes. Fist/dagger is probably the best choice thanks to prey on the weak. With a mere 143 DPS MH fist wound poison, a 156 DPS 1.8 OH dagger crippling poison, I was doing 10000+ killing spree's. What if you swap in a 2.6 weapon with wound poison during the killing spree?

With 3500AP, 156 DPS 2.6 Weapons x 2. Killing spree is not normalized, so we are talking about:

Physical Damage: (156*2.6+3500/14*2.6)*1.75*5*1.2=11084 damage before crits
Poison Damage: 445*0.93*10*1.2=4966 damage before crits

And during the 2.5 second window, you can expect at least two rounds of white attacks plus an extra sinister strike. Factor in nearly 40% crit and prey on the weak, it is easily 20K+ damage before mitigation, and 10000+ even on plates in resilience gear. Throw in an eviscerate powered by improved eviscerate + aggression, and we have:

Cheap Shot (60 energy) -> White Attack -> Sinister Strike (40 energy) -> Killing Spree -> Sinister Strike (40 energy) During Killing Spree -> White Attack -> Eviscerate (35 Energy)

Not dead? I got AR/BF/SND right after. Of course this would only work against stationary targets, but still a lot of fun to simply overpower people with raw damage, something other classes have been doing to us for a while now.

20000+ damage in 4 seconds? It is ironic combat now has the best burst of all rogue specs. Unfortunately the damage goes down dramatically when your killing spree hits more than one target. Blade flurry helps to a degree but you still lose half of your poison damages. Killing Spree is also very unreliable against moving targets. Say you pop blade flurry then killing spree a hunter and his pet, the hunter disengages, you pretty much waste the entire killing spree on his pet.

Having said that, killing spree itself is on a 1.25 minute cooldown with glyph. I really see this as rogue's premier 2v2 spec. You burst with killing spree + trick of trade + engineering trinket and your healer's nukes, if the target doesn't die you get behind pillars and play the gouge/shiv keep away game until it comes back up again. I don't know if it has enough survivability/mobility for 3v3 or 5v5, but I can see it working in the right comp as well. You will probably need a warlock who can draw aggro (come 3.1, a destruction/demo hybrid should be very hard to kill yet a world of burst if left alone), and your killing spree is the nuke to finish people off.

Tried AR/prep and I still don't like it. Hemo just doesn't do enough damage even with AR up, and your survivability outside of stuns is actually worse than mutilate/prep (deadened nerve + quick recovery makes a big difference). Mobility is not that much better than mutilate/prep either. Mutilate/prep is probably still the most well-rounded spec, but I just don't believe it can compete with the top dogs. The peak potential of this spec is probably behind us and will never be reached again.

I can see 27/0/44 become the go-to spec if they buff hemo. Right now with 93% chance to apply wound poison, hemo / sinister are not as bad as before. Perhaps the hemo debuff should affect rupture? Or even allow rupture/garrote to crit (dot critting talents seem to be the rage those days, I think we will get our own)?

En gros, pour ceux qui lisent pas facilement l'anglais, c'est que la spe combat 18/51/2 (j'ai pas le detail de la spe) avec l'ultime de la spe combat est celle qui a le plus gros burst de toutes les spe des rogues

Cycle utilisé :
Coup bas (60 energy) -> Attaque blanche -> Attaque Perni (40 energy) -> Killing Spree -> Attaque Perni (40 energy) pendant la durée de Killing Spree -> Attaque blanche -> Eviscerate (35 Energy)

Armes utilisées :
Dague ou Armes pugilat
arme main droite 143 DPS avec wound poison et dague 156 DPS (vitesse 1.Cool main gauche avec crippling poison

Glyphe :
Glyphe de Killing Spree permettant de reduire son CD à 1mn25s

Resultat DPS :
Sur une durée de 2,5s environ, il arrive facilement à 20 000 degats, ou meme 10 000 degats sur de la plaque avec equipement comprenant de la resilience

Problemes :

Les degats sur la cible sont considerablement reduit lorsque plusieures cibles potentielles sont proche car Killing Spree fait passer d'une cible à une autre
Si la cible n'est pas tombée en 2v2, il precaunise de de planquer (fufu ou tourner derriere poteau) le temps que le CD de Killing Spree revienne


voici d'apres ce qu'il en dit le template qu'il a du utiliser (sans certitude toutefois) :
http://www.wow-tools.org/ptr-talent-calculator/Rogue/30502010430000000000000000002502520502050000231125012510200000000000000000000000000


Remarque : en 2v2 double fufu j'imagine que ca peut faire tres mal comme burst si les 2 fufu lancent simultanement le cycle proposé, meme si les 2 adversaires sont proches l'un de l'autre
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Arche

Arche


Messages : 315
Date d'inscription : 12/05/2008
Age : 45

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MessageSujet: Re: [Voleurs] Patch 3.1   [Voleurs] Patch 3.1 Icon_minitimeMer 4 Mar - 23:50

c'est vrai que le pas de l'ombre à l'air furax.
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Saerën

Saerën


Messages : 721
Date d'inscription : 13/03/2008
Age : 58

[Voleurs] Patch 3.1 Empty
MessageSujet: Re: [Voleurs] Patch 3.1   [Voleurs] Patch 3.1 Icon_minitimeJeu 5 Mar - 16:14

Bug de Killing Spree à Arathi, quand on l'active sur un ennemi, en fait ce sont 3 rats qui sont morts par ce talent Mad lol!
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MessageSujet: Re: [Voleurs] Patch 3.1   [Voleurs] Patch 3.1 Icon_minitime

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